In fact, hammering the same attack over and over again will also greatly affect the potency of each strike, so variety is both expected and rewarded. Once this runs out, your combo damage is significantly reduced. First, there’s the Combo Gauge, which gradually drains as you string together a flurry of attacks. Thankfully, there are some systems in place to curb newcomers simply spamming easy combos for even easier wins. For instance, you’re invulnerable for a few seconds after being knocked down (so you can’t be griefed on the ground), you can perform Recovery attacks when rising back to your feet and almost every move (including Specials) can be countered. In fact, every facet of the game is about providing agency in battle. series, but in reality you’re getting a combat model more akin to a traditional 2D fighter. Blade Strangers is the latest addition to this group, a new crossover experience with a charmingly bizarre collection of fighters and an input system that’s going to have you stringing combos and pulling off special moves in minutes rather than months.Īt first glance, its streamlined input system - which mostly uses a single direction press with either a single face button/combination - might sound like you’re getting something closer to the fast commands of the Super Smash Bros. Thankfully, we’re starting to see more titles that are slowly opening up corners of this long-partitioned scene to the masses, with the likes of BlazBlue: Cross Tag Battle and the upcoming SNK Heroines: Tag Team Frenzy. Instead, it’s evolved into something far purer a genre that prides itself on the complexity of its commands and the intricacies of its systems - but that’s long made it a seemingly impossible experience to penetrate for new players without those years of perfected muscle memory. It was here that fighting games were born after all, and as the years have passed this two-dimensional melting pot has refused to cease bubbling. When it comes to the world of virtual fisticuffs, few genres offers as much nuance and space for creativity and flair as the 2D fighter.
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